๐ฎ Create a Tic Tac Toe Game & Learn About Event Sourcing โ Build Smarter Systems Through Simple Play ๐ง โก
What if building a simple game could teach you a powerful backend pattern? In this hands-on session, weโll use a classic Tic Tac Toe game to introduce Event Sourcing โ an architectural approach where every state change is captured as an event.
You'll build the game step-by-step, then explore how to store and replay every move using event streams. This session is perfect for developers curious about Domain-Driven Design, CQRS, and event-driven systems, all while having some fun!
๐ What Youโll Learn
๐ฏ What is Event Sourcing? โ Understand the core principles and when to use it
๐ฎ Modeling Game State with Events โ Each move becomes part of the system's history
๐ฆ Storing & Replaying Events โ Learn how to rebuild game state from an event log
๐ ๏ธ CQRS in Action โ Separate commands and queries for better design
โ๏ธ Event Versioning โ What happens when your events evolve over time
๐ Debug with Confidence โ Use event history for tracing and analytics
๐ฉ๏ธ Scaling the Pattern โ How this idea applies beyond games (finance, IoT, SaaS)
๐งฐ Tech Stack: .NET / C# | EventStore / SQL / Custom In-Memory Store
๐ Connect with Microsoft Zero To Hero:
๐ Website:
https://microsofthero.com
๐ LinkedIn:
https://www.linkedin.com/company/microsofthero/
๐ฅ Join the Event-Driven Development Community!
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