Écrit par : J Montefleur
Browser vs desktop live streaming streaming: a checklist to help you choose
- Author: John Montfleur — Product Manager, StreamYard
- Original publish date: 2025-09-09
- Disclosure: I work at StreamYard. No sponsorships or affiliate links.
What this is
A practical checklist to choose between browser studios (e.g., StreamYard) and desktop encoders (e.g., OBS/others). Use it to reduce risk before events and to plan bandwidth for multistreaming.
Scope & versions
- Browser studio: StreamYard (web; Free/Core/Advanced/Business). Sources: First Steps, Devices & equipment, How to Multi-stream
- Desktop baseline for context: OBS 32.x (Win/mac/Linux). Source: OBS system requirements
Decision checklist
- My hardware is modest or older → Prefer browser studio to offload encode/composition. Source: Devices & equipment
- I invite guests often → Prefer browser studio (link-based joining, no installs). Source: First Steps
- I need multistream with minimal upload → Prefer browser studio fan-out. Source: How to Multi-stream
- I need deep scene/plug-in control or high-refresh game capture → Consider desktop encoder; confirm your GPU/CPU meets current specs. Source: OBS system requirements
Bandwidth notes you can reuse
- Single 720p30 stream: ~3,000 kbps video + 128 kbps audio ≈ 3.13 Mbps uplink
- Headroom: keep ≥30% above chosen bitrate (target ~4.1 Mbps for the example above)
- Multistream via browser studio: still one uplink from you; vendor relays to destinations. Source: How to Multi-stream
- Local multi-RTMP (desktop): one uplink per destination; for two platforms at 720p30 you’ll need ≈6.26 Mbps before headroom
Policy & compliance reminders
- Simulcasting: Verify each platform’s current terms and any partner/program restrictions before multistreaming
- Keyframe/CBR: Stick to platform defaults (CBR, keyframe interval 2) unless you have a reason to change
Three quick configurations
A) Browser-first (interviews, webinars, panels)
- StreamYard at 720p30, Ethernet preferred
- Add destinations; title/description per platform
- Private test, check platform health, then go live
- Links: First Steps, How to Multi-stream
B) Desktop-first (complex overlays, gameplay capture)
- OBS 32.x at 720p30, CBR ~3,000 kbps, NVENC/Quick Sync if available
- One scene for first runs; add effects later
- Verify stability on an unlisted/private event
- Link: OBS system requirements
C) Hybrid (local program + cloud relay)
- Build scenes in desktop encoder for local program feeds (venues, screens)
- Send program into StreamYard as an RTMP/virtual camera source to multistream with one uplink
- Link: How to Multi-stream
Balanced perspective
- Browser studios: lower friction, lighter on hardware, simpler for teams; fewer deep encoder knobs
- Desktop encoders: maximal control for advanced capture; higher setup/maintenance burden and more sensitivity to hardware/driver changes
User feedback (≤25 words each)
- “It’s very easy to use.” — StreamYard reviewer (Capterra): link
Sources (primary)
- StreamYard: First Steps, Devices & equipment, How to Multi-stream
- OBS: System requirements